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 let's play d&d, a primer
abbey
 Posted: Sep 18 2015, 07:19 PM
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DUNGEONS & DRAGONS


you've heard of it before. it's the game that devoured children's souls in the '90s and mailed them directly to the devil. created in 1974, dungeons & dragons is credited as being the first tabletop roleplaying game. what does that mean? for us, it means a hybrid of traditional roleplaying (writing) and a board game, with an element of chance and rules that govern the world.

d&d draws heavily from well-known and well-loved fantasy tropes, and has created its own tropes from scratch, but it can be played in any setting, time period, and genre.

your characters enter a living story where their actions, inaction, successes, and failures will shape the world around them.

if you've never played before, don't worry! this will be an introduction to the game and is intended for new players, with a focus on writing. we'll be starting off light, and i'll introduce rules as needed.



the rules, simplified

let's say you're playing jane, a dwarven paladin.

jane wants to charm the pants off the local blacksmith for a better discount on her weapons. in traditional roleplaying, you would pre-determine the outcome and write it out. the blacksmith is an NPC (non-player character), so anything you say happens happens.

in d&d, NPCs are played by the DM (the dungeon master), yours truly. they have their own stories, motivations, strengths, and weaknesses. the DM creates the settings you romp through, the townsfolk you talk to, the monsters you fight, and referees the rules, bending them when necessary. the DM will challenge you, but they aren't your adversary. together you create the game and the story!

now jane has a chance of succeeding or failing. if she succeeds, cheaper axes! if she fails, the blacksmith may see through her deception and actually hike up his prices. these challenges are called 'checks' and are usually determined by rolling dice.

user posted image

there are many kinds of challenges. they can be divided into three categories: exploration, interaction, and combat.

exploration is all about discovering the environment and solving puzzles. you may want to delve deeper into the crumbling ruins, or pull that lever and see what it does.
interaction is talking to people and encountering social challenges. shmoozing the guards may prove beneficial when a scheming noble accuses you of theft.
combat is hitting things until they stop hitting you. simple!

the #1 rule is -- HAVE FUN.



the secret rule

more than a time commitment, d&d is a consistency commitment.

while the DM creates the world, the players are what really make it shine. the story is about them! i'd like to emphasise shorter, interesting posts that move the story forward and keep momentum. your adventuring party is your new family.

if the #1 rule is to have fun, the #2 rule is to make it fun for everyone.

players should post in turn, at least once a day. if you don't post that day, your turn will be skipped. this may be of little consequence or it may mean you come back to combat after a few skipped turns and a goblin is throttling you. the risk is yours!

posting regularly, coming up with innovative ideas, and writing something particularly exciting or in-character can all earn you inspiration points, which can be spent to do cool stuff™.



the adventurers


signups are open closed. this will be a game for 3-4 players.

all materials will be provided to you, and i'm always available here or skype (abbsey) if you'd like to ask a question. user posted image

spot 1: alaska
spot 2: lar
spot 3: bird
spot 4: xander
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alyeska
 Posted: Sep 18 2015, 09:04 PM
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*raises hand*
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Lar
 Posted: Sep 18 2015, 10:21 PM
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Sign me up!
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bird
 Posted: Sep 19 2015, 02:07 AM
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number one dad
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I'm in!

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abbey
 Posted: Sep 19 2015, 06:28 AM
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our party is now full. user posted image
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