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 CHARACTER SHEETS
carciofi
 Posted: Aug 2 2014, 09:40 PM
Quote

captain bird
Group: Members
Posts: 355
Joined: 19-February 11

Status: Offline

Awards:




[NAME] is a [DESCRIPTOR] [TYPE] who [FOCUS]


STATS:
TIER:
EFFORT:
XP:

MIGHT: Pool [ ] / Edge [ ]
SPEED: Pool [ ] / Edge [ ]
INTELLECT: Pool [ ] / Edge [ ]

ARMOR:

ATTACKS:
  • weapon or esotery [mod: / dmg: ]
SKILLS:
MIGHT:
  • skill name [skill description]
SPEED:
  • skill name [skill description]
INTELLECT:
  • skill name [skill description]
SPECIAL ABILITIES & ESOTERIES:
  • ability name [cost / ability description]
CYPHERS:
LIMIT:
  • cypher name [type / lvl / description]
POSSESSIONS:
SHINS:

EQUIPMENT:
  • equipment name [optional description]
ARTIFACTS & ODDITIES:
  • name [description]

CODE
[center][SIZE=7][b][NAME][/b] is a [b][DESCRIPTOR][/b] [b][TYPE][/b] who [b][FOCUS][/b][/SIZE][/center]

[SIZE=7][b]STATS:[/b][/SIZE]
[b]TIER:[/b]
[b]EFFORT:[/b]
[b]XP:[/b]

[b]MIGHT:[/b] Pool [ ] / Edge [ ]
[b]SPEED:[/b] Pool [ ] / Edge [ ]
[b]INTELLECT:[/b] Pool [ ] / Edge [ ]

[b]ARMOR:[/b]

[b]ATTACKS:[/b][LIST]
[*] weapon or esotery [mod: / dmg: ]
[/LIST]
[SIZE=7][b]SKILLS:[/b][/SIZE]
[b]MIGHT:[/b][LIST]
[*] skill name [skill description]
[/LIST]
[b]SPEED:[/b][LIST]
[*] skill name [skill description]
[/LIST]
[b]INTELLECT:[/b][LIST]
[*] skill name [skill description]
[/LIST]
[b]SPECIAL ABILITIES & ESOTERIES:[/b][LIST]
[*] ability name [cost / ability description]
[/LIST]
[SIZE=7][b]CYPHERS:[/b][/SIZE]
[b]LIMIT:[/b][LIST]
[*] cypher name [type / lvl / description]
[/LIST]
[SIZE=7][b]POSSESSIONS:[/b][/SIZE]
[b]SHINS:[/b]

[b]EQUIPMENT:[/b][LIST]
[*] equipment name [optional description]
[/LIST]
[b]ARTIFACTS & ODDITIES:[/b][LIST]
[*] name [description]
[/LIST]
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XANDER
 Posted: Aug 3 2014, 08:01 PM
Quote

local advice god
Group: Admin
Posts: 1142
Joined: 21-February 11

Status: Offline

Awards:




NIEHSAY is a CHARMING NANO who FOCUSES MIND OVER MATTER


STATS:
TIER: 1
EFFORT: 1
XP: 0

MIGHT: Pool [ 13 ] / Edge [ 0 ]
SPEED: Pool [ 9 ] / Edge [ 0 ]
INTELLECT: Pool [ 14 ] / Edge [ 1 ]

ARMOR: N/A

ATTACKS:
  • Onslaught. 1 intellect point / physical or mental attack. [Physical: 4 dmg. Mental 2 dmg, ignore armor.]
  • Forearm blade. [2 dmg]
SKILLS:
MIGHT:
  • Practiced with light weapons.
SPEED:
  • N/A
INTELLECT:
  • Positive or pleasant social interaction [trained]
  • Mind-altering esoteries or abilities [trained]
SPECIAL ABILITIES & ESOTERIES:
  • Deflect Attacks 1 Intellect point. Using your mind, you protect yourself from incoming attacks. For the next ten minutes, you are trained in Speed defense tasks. Action to initiate.
  • Onslaught. 1 intellect point / physical or mental attack
  • Scan. 2 intellect points / scan an area equal in size to a 10-foot (3-meter) cube, including all objects or creatures
  • Connections. You have an important contact who is in an influential position.
INABILITIES:
  • Inability: Poor scholar. Difficulty of tasks involving lore, knowledge, or understanding is increased by one step.
  • Inability: Weak will. When resisting mental attacks, the difficulty increased by one step.
CYPHERS:
LIMIT: 3
  • cypher name [chosen by the GM]
  • cypher name [chosen by the GM]
  • cypher name [chosen by the GM]
POSSESSIONS:
SHINS: 14

EQUIPMENT:
  • Forearm blade [Light weapon.]
  • Clothing.
  • A book about the numenera.
ARTIFACTS & ODDITIES:
  • oddity name [chosen by the GM]
NOTES:
  • One of the other PCs did a favor for you, and now you’re repaying that obligation by helping her with the task at hand.
  • You trained for a time with a group of Aeon Priests, and they still look upon you with fondness.

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abbey
 Posted: Aug 3 2014, 09:26 PM
Quote


Group: Members
Posts: 513
Joined: 21-February 11

Status: Offline

Awards:




IRIS is a VARJELLEN JACK who CONTROLS BEASTS


STATS:
TIER: 1
EFFORT: 1
XP: 0

MIGHT: Pool [ 11 ] / Edge [ ]
SPEED: Pool [ 11 ] / Edge [ ]
INTELLECT: Pool [ 11 ] / Edge [ 1 ]

ARMOR: 1

ATTACKS:
  • Verred [ 4 ]
  • Bow & Arrow [ 4 ]
SKILLS:
MIGHT:
  • N/A
SPEED:
  • Skill With Defense. You are trained in Speed defense tasks.
INTELLECT:
  • Numenera. You are trained in the numenera.
  • Perception. You are trained in visually perceiving.
  • Chromatics. You work with plant dyes, toxicology of colour in the wild, paints and inks on mostly organic materials: leather, skin, scales.
SPECIAL ABILITIES & ESOTERIES:
  • Beast Companion. A level 2 creature accompanies you and follows your instructions, acting on your turn. Roll for it in combat.
  • Reforging. You may take an hour per day to rearrange current stat pools as desired, trading points between them, by opening your "crucible" and manipulating your organs. You have no maximum in any pool, but reducing a pool to 0 incurs damage as normal.
  • Flex. At the beginning of the day, choose one task to concentrate on and be trained in for the rest of the day. You can't use this to become specialised.
  • Light & Medium Weapons. You can use light and medium weapons without penalty.
  • Hedge Magic. 1 Intellect point. You can perform tricks, change colour or basic appearance of a small object, float small objects, clean a small area, mend a broken object, prepare food.
INABILITIES:
  • Diminished. At first tier, you have 3 points to divide among stat pools.
  • Slow to Recover. -1 penalty to recovery rolls.
  • Hearing. The difficulty of tasks involving hearing is increased by one step.
  • History. The difficulty of tasks involving history is increased by one step.
  • Poetry. The difficulty of tasks involving poetry or oratory is increased by one step.
CYPHERS:
LIMIT: 2
  • Force Screen Projector [anoetic, level 1]. Bracelet. Creates an immobile plane of solid force up to 20 feet by 20 feet for one hour. The plane conforms to the space available.
  • Ray Emitter [anoetic, level 3]. Handheld device. Allows the user to project a ray of destructive energy up to 200 feet that inflicts heat or concentrated light damage equal to the cypher's level.
POSSESSIONS:
SHINS: 8

EQUIPMENT:
  • A verred, a short sword with two forked blades. It is useful in defence as well as offence. Medium weapon.
  • A bow and quiver with 12 arrows. Medium weapon, long range.
  • Light armour. Hides and furs.
  • Clothing. A mix of cloth, dull leather, and chitin that has been painted with bright swathes of colour.
  • An explorer's pack, containing 50 feet of rope, rations for three days, three spikes, hammer, warm clothes, sturdy boots, three torches, and two minor glowglobes.
  • A bag of light tools, containing small tongs, pliers, screwdriver, small hammer, small pry bar, lockpicks, 10 feet of string, 3 feet of wire, and miscellaneous screws and nails.
  • Harness and spiked collar for Heikki.
  • Three days of animal feed.
ARTIFACTS & ODDITIES:
  • A cape that billows as if blown by the wind when worn, even in still air.
COMPANION:
BEAST: Heikki the Seskii. A quadruped with hard, brightly coloured scales, resembling the efforts of a drunk wizard on a dog, a lizard, and a macaw parrot. From its back grows a mass of organic crystals. Standing about knee-high to most humans, seskii have large teeth, pointed ears, and bulbous tail ends.
  • Motive: Hunger or loyalty.
  • Environment: Anywhere, even urban areas.
  • Health: 6.
  • Damage: 2.
  • Armour: 2.
  • Movement: Long.
  • Modifications: Attacks as level 3 if wearing any type of manufactured armor, including a spiked collar, daggered tail cover, or synthclaws. Defends against piercing weapons as level 3.
  • Interaction: When hungry, they often attack anything that seems edible, including other seskii. When they attack humans, it is typically to snatch any food being carried and race off with it. Seskii may become particularly devoted to anything and anyone, including other seskii, humans, statues that seem like creatures, and places they call home. They will fight to the death to defend a place or person they deem as their own.
  • Use: Intelligent and loyal companions, seskii can be trained in various methods of hunting, stealth, and attack by those who have skills with animals.
NOTES:
  • One character seems to disturb your beasts in a way that you can't quite explain. You must keep your animals away from them if possible, lest you lose control of them. Nominated character: Niehsay.
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bird
 Posted: Aug 5 2014, 01:44 PM
Quote

number one dad
Group: Members
Posts: 491
Joined: 25-February 11

Status: Offline

Awards:




ELENI is a PERCEPTIVE JACK who EXPLORES DARK PLACES


STATS:
TIER: 1
EFFORT: 1
XP: 0

MIGHT: Pool [10 ] / Edge [0]
SPEED: Pool [ 14] / Edge [1]
INTELLECT: Pool [ 14] / Edge [0]

ARMOR: Leather jerkin [+1]

ATTACKS:
  • Crank crossbow[+4]: Magazine holds 5 bolts; needs crank to advance. Long range.
  • Whip[+2]: A whip.
SKILLS:

MIGHT:
  • n/a
SPEED:
  • n/a
INTELLECT:
  • Deduction: Your skill at making deductions can be imposing. Intimidating other creatures [trained]
  • Identifying objects, recalling details or trivia [trained]
  • You have an eye for detail. You are trained in any task that involves finding or noticing small details.
SPECIAL ABILITIES & ESOTERIES:
  • Practiced with Light and Medium Weapons: You can use light and medium weapons without penalty. If you wield a heavy weapon, increase the difficulty of the attack by one step.
  • Rope Trick: You are trained in all tasks requiring a rope. Further, you can set nonlethal traps with a rope that are one level higher than they would normally be to detect or avoid. Enabler.
  • Skilled With Defense (Speed): Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type. Unlike most tricks of the trade, you can select this trick up to three times. Each time you select it, you must choose a different type of defense task.
  • Dark esoteries: If you perform esoteries, they make almost no sound, and whatever visual displays they produce are dark and shadowy. These alterations change nothing other than the appearance of the effects. A Flash esotery is a silent burst of shadows, a Barrier esotery is a mass of shadowy wisps, and so on.
  • Flex: At the beginning of the day, choose one task to concentrate on and be trained in for the rest of the day. You can't use this to become specialized.
  • Trained explorer: Trained in searching, listening, climbing, balancing and jumping
INABILITIES
  • Your confidence comes off as arrogance to people who don’t know you. The difficulty of any task involving positive social interactions is increased by one step.
CYPHERS:
LIMIT: 2
  • Eagleseye [anoetic, level 6]. Injector. Grants the ability to see ten times as far as normal for one hour.
  • Retaliation Nodule [anoetic, level 3]. Crystal nodule affixed to armor. For the next 28 hours, anyone striking the armor the nodule is attached to triggers a small burst of electricity that inflicts 1 point of damage (no action or roll required).
POSSESSIONS:
SHINS: 8

EQUIPMENT:
  • Two (2) bags of light tools, each containing small tongs, pliers, screwdriver, small hammer, small pry bar, lockpicks, 10 feet of string, 3 feet of wire, and miscellaneous screws and nails.
  • Clothing. Practical clothes, made from breathable, sturdy fabrics in a faded assortment of deep greens, blues, grays, and bruise purples. Scuffed leather boots and a thick patterned woolen shawl for the cold nights.
  • A crank crossbow with twelve medium bolts.
  • A whip
  • Light leather jerkin
  • Explorer's pack
  • Extra 50ft of rope
  • Two days rations
  • Two minor glowglobes
ARTIFACTS & ODDITIES:
  • Oddity: a small leather case of cosmetics that never seem to run out.
NOTES:
  • Connection: Pick one other PC. This character has been your adventuring partner in previous expeditions, and the two of you work so well together that you both gain +1 to any die rolls when you collaborate on the same task, fight the same foe, and so on. (IRIS)
  • Connection: You’re a member of a guild of explorers who specialize in uncovering ancient mysteries.

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